Becca Baldwin

Becca is part of the Blizzard Entertainment's Cinematics team as a Rigging and Sim artist, as well as getting the opportunity to do hair grooming when schedules allow. Prior to working at Blizzard Becca focused solely on Hair Modeling & Hair/Cloth Simulations.

Archives

WoW: Mists of Pandaria

WoW: Mists of Pandaria
I was responsible for the Orc’s hair and beard as well as many hair and cloth simulations throughout the cinematic. There was a team of us working on sims for this show and they all turned out great! This was the first character I was able to work on for ...

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Dante’s Inferno: Cinematic

Dante’s Inferno: Cinematic
Beatrice is the first character where I felt I was really pushed towards realism, as much as time constraints would allow. I did a lot of research and found images to use and style against. It was so awesome to be able to push a character farther than I ever had before!

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X-Men Origins: Wolverine Hair

X-Men Origins: Wolverine Hair
This was one of my favorite sims I've worked on! I had to get his hair to look like it’s floating under water in half the scenes, and then weighed down and wet in the 2nd half. It was such a fun challenge.

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