DC Universe
Another huge project with a fast turnaround and tons of characters. This was the first project where I didn’t do a lot of the sims! I supervised Danny Young while he cranked out shots, while I did most of the hair styling and set up all the hair simulation rigs.
The best part of this project for me was WonderWoman Battle. I had fun doing her style, and then setting up the simulation rig which ended up incorporating a lot of rigging and simulation elements working together. Letting it move naturally while keeping all of her hair bands and multiple pieces of hair connected without crunching or distortion was a challenge but was very rewarding.
Also, Circe was fun just because her style is so stylized and different from any other character I’ve done yet.
Character Breakdown:
WonderWoman Battle – Hair style by me. Hair sim setup by me. Simulations done by Danny Young with me supervising.
WonderWoman Young – Styling by Sze Jones. No simulations done.
Superman Battle – Hair style by me. Hair sim setup by me. Simulations done by Danny Young with me supervising.
Superman Young – Hair style by me. No simulations done.
GreenLantern – Hair style by me. Hair sim setup by me. Simulations done by Danny Young with me supervising.
Circe – Hair style, hair sim setup and simulations done by me.
Joker – Hair style by Alex Litchinko. Hair sim setup by me. Simulations done by Danny Young with me supervising.
Black Adam – Hair style by Jace Trimmer and myself. No simulations done.
Giganta - Hair style by Jace Trimmer. Hair sim setup and simulations done by me.

Becca works as part of Blizzard Entertainment's Cinematics department as a Character Technical Artist (rigging, simulation and hair for characters). Over the years she has been developing her skills towards Character hair creation, simulations, and now rigging.