Becca Baldwin

Becca is part of the Blizzard Entertainment's Cinematics team as a Rigging and Sim artist, as well as getting the opportunity to do hair grooming when schedules allow. Prior to working at Blizzard Becca focused solely on Hair Modeling & Hair/Cloth Simulations.

Overwatch: Hero

Overwatch: Hero
Hair groom – Alejandra! Another Overwatch short, we’re getting in the groove now!  Our style is fully established, and we’re much quicker to hit the style that the directors are looking for.  Alejandra was another tube groomed character.  For ANY character with braids I highly recommend using tube grooming!  It ...

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Overwatch: Recall

Overwatch: Recall
This short was one of our first attempts at defining the cinematic style for the Overwatch Shorts.  Nelson Wang was the RigSim lead on this show, and did a great job pushing our rigs to the next level for more cartoony characters.  I didn’t get to work on this show ...

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Overwatch: Star Wars Trailer

Overwatch: Star Wars Trailer
Rigging Mercy This cinematic marks a great achievement for me.  Mercy was my first fully rigged character from start to finish!  I was in the middle of learning how to rig at this point, taking a Rigging class at Gnomon and getting lots of training from my RigSim team at Blizzard. ...

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Overwatch: Reveal Cinematic

Overwatch: Reveal Cinematic
What an exciting BlizzCon it’s been this year!  I’m SO excited to be able to talk about Overwatch publicly now after the announcement last week. I was extremely lucky to be able to work on Widowmaker’s hair groom for the cinematic!  In addition to being able to work on this cinematic, which ...

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Heroes of the Storm: Release Cinematic

Nova’s hair done by me.  The other characters in this cinematic were able to use hair that was created on previous projects, but they wanted an updated look for Nova.  I was lucky enough to be able to do it! I will always remember this character as I did her ...

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Diablo 3: Reaper of Souls

Diablo 3: Reaper of Souls
One of the awesome things about my job is that they will take the time to teach us new skills if we’re interested. I was originally hired onto the team as a cloth and hair TD, but I’ve since been trained on how to do rigging. For this cinematic, I ...

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WoW: Mists of Pandaria

WoW: Mists of Pandaria
I was responsible for the Orc’s hair and beard as well as many hair and cloth simulations throughout the cinematic. There was a team of us working on sims for this show and they all turned out great! This was the first character I was able to work on for ...

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Dante’s Inferno: Cinematic

Dante’s Inferno: Cinematic
Beatrice is the first character where I felt I was really pushed towards realism, as much as time constraints would allow. I did a lot of research and found images to use and style against. It was so awesome to be able to push a character farther than I ever had before!

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X-Men Origins: Wolverine Hair

X-Men Origins: Wolverine Hair
This was one of my favorite sims I've worked on! I had to get his hair to look like it’s floating under water in half the scenes, and then weighed down and wet in the 2nd half. It was such a fun challenge.

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