Becca Baldwin

Becca is part of the Blizzard Entertainment's Cinematics team as a Rigging and Sim artist, as well as getting the opportunity to do hair grooming when schedules allow. Prior to working at Blizzard Becca focused solely on Hair Modeling & Hair/Cloth Simulations.

Overwatch: Reveal Cinematic: Widowmaker Hair

Overwatch: Reveal Cinematic: Widowmaker Hair
What an exciting BlizzCon it’s been this year!  I’m SO excited to be able to talk about Overwatch publicly now after the announcement last week. I was extremely lucky to be able to work on Widowmaker’s hair groom for the cinematic!  In addition to being able to work on this cinematic, which ...

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Heroes of the Storm: Release Cinematic: Nova Hair

Nova’s hair done by me.  The other characters in this cinematic were able to use hair that was created on previous projects, but they wanted an updated look for Nova.  I was lucky enough to be able to do it! I will always remember this character as I did her ...

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WoW: Mists of Pandaria: Orc Hair

WoW: Mists of Pandaria: Orc Hair
I was responsible for the Orc’s hair and beard as well as many hair and cloth simulations throughout the cinematic. There was a team of us working on sims for this show and they all turned out great! This was the first character I was able to work on for ...

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Dante’s Inferno: Cinematic: Beatrice Hair

Dante’s Inferno: Cinematic: Beatrice Hair
Beatrice is the first character where I felt I was really pushed towards realism, as much as time constraints would allow. I did a lot of research and found images to use and style against. It was so awesome to be able to push a character farther than I ever had before!

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X-Men Origins: Wolverine Hair

X-Men Origins: Wolverine Hair
This was one of my favorite sims I've worked on! I had to get his hair to look like it’s floating under water in half the scenes, and then weighed down and wet in the 2nd half. It was such a fun challenge.

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